This sprint I decided to fire up Blender and replace some of the temporary models with new ones created in Blender. I ran into some issues with rotations and scaling due to the differences between Unity and Blender, but I eventually figured out a workflow that fixed the issue.
New features:
* Added the ability to pick up and drop items
* Replaced a few of the models with new ones created in Blender.
Due to the development of the new AI taking longer than expected, I decided to skip last fortnight's video and cover them both this time around.
New features:
* New finite state machine based AI with 3 states (idle, flee and hide)
* Added rustling bush effect when creatures approach plants.
* Switched over to using cinemachine for camera
* Alan and Jerry now have eyes!
In sprint 6, I spent quite a lot of time working on story elements for the game, as well as doing a first pass on the layout of the forest region. I started work on a new AI for a new creature, using a finite state machine, but ran out of time.
So I just realised that I've been neglecting this blog for a few months now. Development on "Husky" has been progressing quite well, and I have been doing fortnightly dev diaries on my youtube channel, but I haven't been posting any updates here. Starting today I'll be putting together a brief post here to go along with each Dev Diary.
The videos are typically less than 5 minutes long - just a quick summary of what I've been up to in the preceding two weeks, and occasionally a more detailed explanation of a concept.
The latest video is here:
For those that are interested, the other 4 episodes can be found on my youtube channel (Personally I think episode 2 is the most interesting thus far).