Oct 31, 2018

Project Husky Dev Diary 08

This sprint I decided to fire up Blender and replace some of the temporary models with new ones created in Blender. I ran into some issues with rotations and scaling due to the differences between Unity and Blender, but I eventually figured out a workflow that fixed the issue.

New features:

* Added the ability to pick up and drop items
* Replaced a few of the models with new ones created in Blender.




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